server_plugins_and_customizations
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| server_plugins_and_customizations [2023/09/24 15:26] – [Experts (Proprietary)] tritonio | server_plugins_and_customizations [2024/01/10 23:04] (current) – [Experts (Proprietary)] tritonio | ||
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| Who attacks whom plays very little role as the damage is randomly applied to one of the two (either the one who got attacked, or it may be reflected back to the attacker). When player A hits player B, the probability of player B dodging and retaliating automatically (and thus reflecting the full damage that they'd receive back to player A, ignoring A's armor) is higher the closer B is to their base and the further away A is from their own base. | Who attacks whom plays very little role as the damage is randomly applied to one of the two (either the one who got attacked, or it may be reflected back to the attacker). When player A hits player B, the probability of player B dodging and retaliating automatically (and thus reflecting the full damage that they'd receive back to player A, ignoring A's armor) is higher the closer B is to their base and the further away A is from their own base. | ||
| - | {{:: | + | {{:: |
| BasePvP prevent players from lighting fires or placing lava near other players (although building a trap in an area before a player goes there is still possible). It also prevents dogs from causing damage to players. | BasePvP prevent players from lighting fires or placing lava near other players (although building a trap in an area before a player goes there is still possible). It also prevents dogs from causing damage to players. | ||
| Players do not drop items or XP when killed during PvP by a player' | Players do not drop items or XP when killed during PvP by a player' | ||
| + | |||
| + | While compasses normally show the effective distance from your base, they can be set to a custom target. Hold a compass and slap while looking downwards to set its target to your current location. Slap while looking upwards to reset it so that it shows distance from your base again. Hover your mouse on the compass to see what its target is. | ||
| Finally, BasePvP sends you a message with your death coordinates when you die. | Finally, BasePvP sends you a message with your death coordinates when you die. | ||
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| **Summary: You get tired when you break blocks and need to take short rests. You lose some items when you craft items. Practice improves both. Or others can teach you.** | **Summary: You get tired when you break blocks and need to take short rests. You lose some items when you craft items. Practice improves both. Or others can teach you.** | ||
| - | {{:: | + | {{:: |
| - | the fatigue bar increases by 0.003% per day, never exceeding 75%. The fail rate or the slowdown gets multiplied by a fixed factor every time you craft something (whether you succeed or not) or whenever you break a block, and both are tracked separately for each type of item/block. {{:: | + | |
| {{ : | {{ : | ||
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| The purpose of the Shrine plugin is both to provide a way to wage economic warfare on other players and to also work as a sink for materials to increase scarcity. | The purpose of the Shrine plugin is both to provide a way to wage economic warfare on other players and to also work as a sink for materials to increase scarcity. | ||
| - | In addition to the uses, the Shrines plugin will keep track of players shrine score, which is sometimes used for [[competitions]]. You can see your current | + | In addition to the uses, the Shrines plugin will keep track of players shrine score, which is sometimes used for [[competitions]]. You can see your current |
| Finally Shrines add epic mobs. About 1 every 111 mobs that spawn will be epic, with buffed speed and damage. Epic mobs will fake their death multiple times (on average 6) and teleport to the player. When they attack the player they will either change the item the player is holding or apply a random debuff for 4 to 10 seconds. Killing an epic mob counts as a massive offering to the gods but the gods can become bored of epic monster types in the same way they become bored of materials. | Finally Shrines add epic mobs. About 1 every 111 mobs that spawn will be epic, with buffed speed and damage. Epic mobs will fake their death multiple times (on average 6) and teleport to the player. When they attack the player they will either change the item the player is holding or apply a random debuff for 4 to 10 seconds. Killing an epic mob counts as a massive offering to the gods but the gods can become bored of epic monster types in the same way they become bored of materials. | ||
server_plugins_and_customizations.1695569214.txt.gz · Last modified: by tritonio
