Amalthea

Between civ, anarchy, land-claims and vanilla

User Tools

Site Tools


server_plugins_and_customizations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
server_plugins_and_customizations [2024/01/09 22:12] tritonioserver_plugins_and_customizations [2024/01/10 23:04] (current) – [Experts (Proprietary)] tritonio
Line 49: Line 49:
 **Summary: You get tired when you break blocks and need to take short rests. You lose some items when you craft items. Practice improves both. Or others can teach you.** **Summary: You get tired when you break blocks and need to take short rests. You lose some items when you craft items. Practice improves both. Or others can teach you.**
  
-{{::fatigue.png?400 |}}Adds a fatigue system to slow down breaking blocks and a fail chance to crafting items. Fail chances start at 99% while fatigue increase from breaking a block starts at 300% higher, which corresponds to a 75% slower mining rate. The fail chance increases by 0.03% per day and the effective slowdown imposed by +{{::fatigue.png?400 |}}Adds a fatigue system to slow down breaking blocks and a fail chance to crafting items. Fail chances start at 99% while fatigue increase from breaking a block starts at 300% higher, which corresponds to a 75% slower mining rate. The fail chance increases by 0.3% per day and the effective slowdown imposed by the fatigue bar increases by 3% per day, never exceeding 75%. The fail rate or the slowdown gets multiplied by a fixed factor every time you craft something (whether you succeed or not) or whenever you break a block, and both are tracked separately for each type of item/block. {{::craftfail.png?400 |}}Failing to craft something means you lose the materials. Crafting 10 items at once is treated at 10 sequential events which can fail individually and improve your fail chances between them. Whenever you break a block it adds an amount of time to your fatigue bar. Your fatigue is reducing all the time at a steady rate. If your fatigue bar becomes full or goes beyond full, you cannot break blocks for 5 seconds.
- the fatigue bar increases by 0.003% per day, never exceeding 75%. The fail rate or the slowdown gets multiplied by a fixed factor every time you craft something (whether you succeed or not) or whenever you break a block, and both are tracked separately for each type of item/block. {{::craftfail.png?400 |}}Failing to craft something means you lose the materials. Crafting 10 items at once is treated at 10 sequential events which can fail individually and improve your fail chances between them. Whenever you break a block it adds an amount of time to your fatigue bar. Your fatigue is reducing all the time at a steady rate. If your fatigue bar becomes full or goes beyond full, you cannot break blocks for 5 seconds.+
  
 {{ :breakfail.png?400|}} {{ :breakfail.png?400|}}
server_plugins_and_customizations.txt · Last modified: by tritonio