Amalthea

Between civ, anarchy, land-claims and vanilla

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amalthea_for_civ_players

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amalthea_for_civ_players [2022/12/29 19:49] – [Differences from Civ] tritonioamalthea_for_civ_players [2023/01/26 10:39] (current) – [Similarities to Civ] tritonio
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 ===== Similarities to Civ ===== ===== Similarities to Civ =====
  
-  * Griefing is allowed. (exactly like Civcraft in terms of rules)+  * Griefing is allowed. (exactly like [[Civcraft]] in terms of rules)
   * There are trade chests that exchange one item for another.   * There are trade chests that exchange one item for another.
   * There is no server-defined currency.   * There is no server-defined currency.
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   * We have semi-random spawning.   * We have semi-random spawning.
   * No vanilla mending.   * No vanilla mending.
 +  * In-game chat is as free speech as is allowed by UK law and as long as there is no attempt to bypass muting or impersonate the staff.
  
 ===== Differences from Civ ===== ===== Differences from Civ =====
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   * Snitches do not exist, but every 16x16x16 area has a virtual snitch that shows the timestamps for the last edit of each player who has edited the area.   * Snitches do not exist, but every 16x16x16 area has a virtual snitch that shows the timestamps for the last edit of each player who has edited the area.
   * VPNs and alts are allowed but plugins are designed in a way that minimizes the advantage of having multiple alts.   * VPNs and alts are allowed but plugins are designed in a way that minimizes the advantage of having multiple alts.
-  * Mobs spawn like in vanilla and villager trading is important.+  * Mobs spawn like in vanilla and villager trading is an important part of the game. 
 +  * In-game chat is global but anyone can mute usernames or even terms from being shown to them.
amalthea_for_civ_players.1672343399.txt.gz · Last modified: by tritonio