amalthea_for_civ_players
Differences
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| amalthea_for_civ_players [2022/12/29 19:49] – [Differences from Civ] tritonio | amalthea_for_civ_players [2023/01/26 10:39] (current) – [Similarities to Civ] tritonio | ||
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| ===== Similarities to Civ ===== | ===== Similarities to Civ ===== | ||
| - | * Griefing is allowed. (exactly like Civcraft in terms of rules) | + | * Griefing is allowed. (exactly like [[Civcraft]] in terms of rules) |
| * There are trade chests that exchange one item for another. | * There are trade chests that exchange one item for another. | ||
| * There is no server-defined currency. | * There is no server-defined currency. | ||
| Line 11: | Line 11: | ||
| * We have semi-random spawning. | * We have semi-random spawning. | ||
| * No vanilla mending. | * No vanilla mending. | ||
| + | * In-game chat is as free speech as is allowed by UK law and as long as there is no attempt to bypass muting or impersonate the staff. | ||
| ===== Differences from Civ ===== | ===== Differences from Civ ===== | ||
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| * Snitches do not exist, but every 16x16x16 area has a virtual snitch that shows the timestamps for the last edit of each player who has edited the area. | * Snitches do not exist, but every 16x16x16 area has a virtual snitch that shows the timestamps for the last edit of each player who has edited the area. | ||
| * VPNs and alts are allowed but plugins are designed in a way that minimizes the advantage of having multiple alts. | * VPNs and alts are allowed but plugins are designed in a way that minimizes the advantage of having multiple alts. | ||
| - | * Mobs spawn like in vanilla and villager trading is important. | + | * Mobs spawn like in vanilla and villager trading is an important |
| + | * In-game chat is global but anyone can mute usernames or even terms from being shown to them. | ||
amalthea_for_civ_players.1672343399.txt.gz · Last modified: by tritonio
